| : |
|
|
[]
| : |
[]
1950- 1960- . , EDSAC. , 1942 . - (. Thomas T. Goldsmith Jr.) (. Estle Ray Mann). 25 1947 , 14 1948 2 455 922.
, 1952 , «OXO», «-», . . . , EDSAC (Electronic Delay Storage Automatic Calculator).
1958 , (, -), «Tennis for Two» (« »).
1962 « » (. Spacewar and Johns Great Adventure). PDP-1 .
1968 , « », «Television Gaming and Training Apparatus». 1967 - , . Magnavox , Magnavox Odyssey 1972 . 1970- « ». «Pong».
[]
:
[]
. [7] :
- (Adventure) , , .
- (Action) , , . :
- «» ( . shoot c) (: Call Of Duty);
- «» ( . fight ) (: Mortal Kombat);
- «» (: F.E.A.R., Silent Hill, Resident Evil).
- (RPG . Role Playing Game) , , , , - . (), , , , .
- (Strategy) , , , , , . . (RTS real time strategy), (TBS turn based strategy).
- (Simulator) , - , , .
- (Puzzle) , .
- , , , , .
- , , , .
:
- « » ;
- , .
| Action | |
|---|---|
[]
[]
[]
- / ( ).
- ( ).
[]
, , . , , : , , , . , [7].
[9] , , , , 10 200 . .
[]
. . . Spacewar
[]
/ , .
[]
. , , [10], . Charite , 20 . , , [11]. «Nottingham Trent University» International Gaming Research Unit , 12 % 7000 [12][13]. 19 % 250 Facebook , [14]. , - -, -[15].
. [16]. , . 2007 [17]. , , , . , . , , [18].
, , -[19]. , Gaming addiction grips youngsters Lancashire Evening Post, , . , , , , , [20][21]. - - [22][23][24][25][26][27][28][29][30][31].
, , . ., , «» , , . «» : - , - [32]. , , , , . , , ; [33].
| : , , . : , - ! : , , . (.)
Leonard:Sometimes people..., good people, start playing these games and they find themselves, through no fault of their own, kind of... addicted. |
| « », , . . |
, : ( ), , ( ). , ( ). , ( ). , , . « » « », [10].
, - , , . , , . Facebook , , [34].
. 3 , . « , , , , . , » . , , , , [35].
, . , Broadway Lodge, , . , , [36]. Nighttime Shutdown, , 2 . 19 MMOG- . , MMORPG- , [37]. , 13 % - , 2007 . , 10 , [38]. , , , . , [39]. - 10 8 . « , , » . [40].
[] .
[]
- Video game
- Lenta.ru: :
- Stuart, Keith. 3D games enter a new generation, London: The Observer (19 September 2010).
- Mangalindan, JP. Today in Tech: News around the Web, Fortune (October 1, 2010).
- I, Videogame Discovery Channel
- 1 2 , . . : . . . : «», 2006. . 39-43
- GameDev.ru: (games):
- http://www.3dnews.ru/games/622071/ 3dnews.ru: 2011 ]
- 1 2 . . Flogiston.ru (1999). 3 2012. 14 2011.
- Igel B TyMaHe . () (16.11.2005). 3 2012. 14 2011.
- -. () (30.11.2006). 3 2012. 14 2011.
- Social Sciences The International Gaming Research Unit (IGRU). Ntu.ac.uk. 3 2012. 14 2011.
- Facebook. () (21.10.2010). 3 2012. 15 2011.
- -. ?. () №7 (106) (26.07.2006). 3 2012. 15 2011.
- . Saferunet.ru.( ) 14 2011.
- . () (15.06.2007). 3 2012. 14 2011.
- . () (26.06.2007). 3 2012. 15 2011.
- . () (16.06.2008). 3 2012. 15 2011.
- . () (25.05.2010). 3 2012. 15 2011.
- Sponsored byGaming addiction grips youngsters (.) (24 2010). 3 2012. 15 2011.
- Two hours of gaming = doing a line of coke. Destructoid.com. 3 2012. 26 2010.
- UK Therapist: Two Hours of Gaming Equals a Line of Cocaine. GamePolitics.com. 3 2012. 26 2010.
- Two Hours Of Gaming The Same As Cocaine?. RockPaperShotgun. 3 2012. 28 2010.
- How Much Cocaine Is Two Hours Of Gaming Worth?. Kotaku. 3 2012. 28 2010.
- UK Therapist: Two Hours of Gaming is Equivalent to a Line of Cocaine. 1UP.com. 3 2012. 28 2010.
- UK therapist says playing games for 2 hours is equal to doing a line of cocaine. GoNintendo.com. 3 2012. 28 2010.
- Therapist says gaming is like cocaine. TechRadar. 3 2012. 28 2010.
- Gaming Equals Doing A Line Of Coke. HotBloodedGaming.com. 3 2012. 28 2010.
- UK Therapist: Video Gaming gives same high as a line of coke. Geek.com. 3 2012. 28 2010.
- Therapist: Two Hours Of Gaming Equals A Line Of Coke. G4tv.com. 3 2012. 28 2010.
- . . Flogiston.ru (1999). 3 2012. 14 2011.
- . . Flogiston.ru (1 2000). 3 2012. 14 2011.
- . () (14.102011). 3 2012. 14 2011.
- . () (17.01.2011). 3 2012. 14 2011.
- . () (04.11.2009). 3 2012. 14 2011.
- . () (13.04.2010). 3 2012. 14 2011.
- . () (09.07.2007). 3 2012. 14 2011.
- . () (24.08.2005). 3 2012. 14 2011.
- . () (22.02.2011). 3 2012. 15 2011.
[]
| « » | |
| ? | |
| Video games ? |
- Open Directory Project (dmoz).
[]
- . . // : - / . . ., . ., . . .: /, 2007. . 263303.
- . Press Play to Grow! Designing Video Games as «Trojan Horses» to Catalyze Human Development through the Conveyor Belt of Growth // John F. Kennedy University, Pleasant Hill, CA, 2008.
- . , , // . : . ., 2008, . 81-91
| ?: |